Harlowe has (another) problem... I previously wrote about the quick fix for the text input issue presented by Harlowe within the Twine 2 engine. And while I researched how to get this to work I realized that you can apply this hack to other input methods as well. The radio button input method is perfect for fixed options. Unlike the text input method where the player can type in any old thing, the radio button input method only allows the player to select one value from a list to define a variable. I'm sure you come across Radio Button Inputs pretty frequently. The most common one I've seen is the gender selection menu: However, this can be utilized in an infinite number of ways within Twine alone. So, today we are going to build our own spaceship designer using nothing but radio buttons. First thing's first we have to set up that JavaScript. Copy/paste this right into your Edit Story JavaScript window. window .Harlowe = { 'State' : State }; ...
It's never too late to geek out over something you love